How do I get past the part where a button is behind glass?
Alex Beyman
Recent community posts
First off as many others have said thank you for preserving these classics. However they have some maddening jank. Maybe that's part of the nostalgia but the option to, for example, have true analogue controller support and A BUTTON TO SLOW DOWN (like how there is one to boost) would greatly GREATLY improve gameplay, especially the precision needed to pick up those tiny eggs and dodge trees.
Gratz, been following the adventures of beebz since the beginning. What a long, strange journey. I'd like to install this on the itch.io desktop app but cannot do it. I understand from other devs I've pointed this issue out to that it's apparently an easily missed but also easily corrected back end issue.
Does not launch, throws a red error message: "Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
What is this goofy nonsense? Did the playtesters have ADHD? Why is it necessary to have some haunted house prop or Halloween City decoration pop up in front of the player every ten to fifteen seconds? Would we get bored otherwise?
It's a shame as the technical chops are reasonably good. Good menu, good performance, good looking assets. None of that makes up for bad pacing, bad story telling and no idea what actually scares, rather than merely startles people, however.
Jumpscares are not something to spam the player with, they're best used sparingly, only after long periods of building tension. If it's just one after another, they lose their impact very rapidly. I don't mean to come off as rude but this was an insultingly bad experience, and it didn't need to be given you obviously have proficiency with the software.
Maybe study some well regarded horror films, focusing not just on imagery but the anatomy of a well told horror story, before taking another crack at this genre.
Later section driving on the elevated path with chains and hands, being chased by the monster is deeply frustrating. It's dark, the light doesn't illuminate far ahead and the view is close to the ground so I cannot see where the edges are until I'm flying over them to my doom. Even just a glowing line showing where the center of that "road" is would be much appreciated.
One of your best to date. You have a distinctive formula and it works. Ambiguously dangerous world, proprietary esoteric system for managing it, silent hill wallpaper. If you haven't played Digital Eyes you ought to, it's very much in your style and I did a double take upon discovering it's not one of yours: https://sammydoodlew.itch.io/digitaleyes
Understandable. Again, Sclerosis is a lot of hard work you're giving away for free. I can imagine you'd have cold feet about doing it all over again. But if I were you, I'd approach Frictional. They stand to gain from a partnership with you, as they could outsource to your team the project of remastering their older games as VR supported titles in the Unity engine, without taking time out from developing their new game projects. In their position I would find such a proposal very enticing.